IGListKit Tutorial RubyMotion Edition Part 2


January 24, 2017
IGListKit Tutorial RubyMotion Edition Part 2

Ok, if you are just joining us, this is Part 2 of the IGListKit Tutorial, RubyMotion edition. You should start with Part 1, if you are interested in the mechanics of the Swift -> RubyMotion translation of the starter app. And you really, really should read the source tutorial for IGListKit before you start, because I’m skipping over the boring parts where I can.

To continue, now that we have the starter app working, we can proceed with the IGListKit Tutorial from Ray Wenderlich’s site. While these tutorials are instructive posts to read, I frequently run into frustrating, hair-pulling-out inconsistencies that make it very difficult to go ahead and use this information in RubyMotion. And, as is true of most new tutorials, it is written using Swift, instead of Objective C.

I’m not going to repeat that whole NASA “shtick” from the tutorial, so you should refer back there to review the details it you get lost as to what we are implementing. The focus of the tutorial is:

IGListKit was created to make feature-creep and massive-view-controllers a thing of the past when working with UICollectionView. By creating lists with IGListKit, you can build apps with decoupled components, blazing-fast updates, and support for any type of data. In this tutorial you will refactor a basic UICollectionView to use IGListKit, then extend the app and take it out of this world!

So basically we have the Marslink app with it’s bog standard UICollectionView displaying journal entries in a feed. The end goal is to add new information to the feed, including a weather update, and a “real time” chat.

Replacing a UICollectionView with IGListKit

Instead of re-writing, we create a brand new controller (update the app_delegate to use the new controller), and then implement the original feed with journal entries, but this time instead of UICollectionView, we use IGListCollectionView and IGListAdapter.

In Swift, they set up the Journal Entries, and the IGListKit objects like so:

  let loader = JournalEntryLoader()
  let collectionView: IGListCollectionView = {
    let view = IGListCollectionView(frame: CGRect.zero, collectionViewLayout: UICollectionViewFlowLayout())
    view.backgroundColor = UIColor.black
    return view
  }()
  lazy var adapter: IGListAdapter = {
    return IGListAdapter(updater: IGListAdapterUpdater(), viewController: self, workingRangeSize: 0)
  }()

And in RubyMotion, that translates to:

  def loader
    JournalEntryLoader.shared
  end

  def create_collection_view
    @collection_view = IGListCollectionView.alloc.initWithFrame(CGRectZero, collectionViewLayout: UICollectionViewFlowLayout.new).tap do |view|
      view.backgroundColor = UIColor.blackColor
    end
  end

  def create_adapter
    @adapter = IGListAdapter.alloc.initWithUpdater(IGListAdapterUpdater.new, viewController: self, workingRangeSize: 0)
  end

The creation of the IGListAdapter had me stymied for a short while. For some reason initWithUpdater just never occurred to me as the properly translated constructor from the Swift constructor IGListAdapter(updater: IGListAdapterUpdater().... That’s a fairly important pattern to recognize, when translating from RubyMotion to Swift and vis versa. There’s one more example later on that tripped me up as well.

And then of course, we need to implement IGListAdapterDataSource protocol like this:

extension FeedViewController: IGListAdapterDataSource {
  // 1
  func objects(for listAdapter: IGListAdapter) -> [IGListDiffable] {
    return loader.entries
  }
 
  // 2
  func listAdapter(_ listAdapter: IGListAdapter, sectionControllerFor object: Any) -> IGListSectionController {
    return JournalSectionController()
  }
 
  // 3
  func emptyView(for listAdapter: IGListAdapter) -> UIView? { return nil }
}

and once again in RubyMotion:

  def objectsForListAdapter(_)
    loader.entries
  end

  def listAdapter(_, sectionControllerForObject: object)
    JournalEntrySectionController.new
  end

  def emptyViewForListAdapter(_)
    nil
  end

I have conflated two steps here, and already included the initial section controller implementation, but before we check out that section controller, I’ll mention that I renamed our RubyMotion section controller class for journal entries for a reason that will reveal itself shortly.

Create your first section controller

Ok, the first IGListSectionController. These are honestly not that interesting in this first step, where we’ve mostly just refactored the methods of UICollectionViewDataSource out of our feed controller, and into the section controller in it’s implementation of the IGListSectionType protocol.

extension JournalSectionController: IGListSectionType {
  func numberOfItems() -> Int {
    return 2
  }
  
  func sizeForItem(at index: Int) -> CGSize {
    guard let context = collectionContext, let entry = entry else { return .zero }
    let width = context.containerSize.width

    if index == 0 {
      return CGSize(width: width, height: 30)
    } else {
      return JournalEntryCell.cellSize(width: width, text: entry.text)
    }
  }
  
  func cellForItem(at index: Int) -> UICollectionViewCell {
    let cellClass: AnyClass = index == 0 ? JournalEntryDateCell.self : JournalEntryCell.self
    let cell = collectionContext!.dequeueReusableCell(of: cellClass, for: self, at: index)

    if let cell = cell as? JournalEntryDateCell {
      cell.label.text = "SOL \(solFormatter.sols(fromDate: entry.date))"
    } else if let cell = cell as? JournalEntryCell {
      cell.label.text = entry.text
    }
    return cell
  }
  
  func didUpdate(to object: Any) {
    entry = object as? JournalEntry
  }
  
  func didSelectItem(at index: Int) {}
}

and in RubyMotion, this looks like:

 def numberOfItems
    2
  end

  def sizeForItemAtIndex(index)
    return CGRectZero unless collectionContext && entry
    width = collectionContext.containerSize.width
    if index == 0
      CGSizeMake(width, 30)
    else
      JournalEntryCell.cell_size(width, self.entry.text)
    end
  end

  def cellForItemAtIndex(index)
    cell_class = index == 0 ? JournalEntryDateCell.self : JournalEntryCell.self
    cell = collectionContext.dequeueReusableCellOfClass(cell_class, forSectionController: self, atIndex: index)
    if cell.instance_of? JournalEntryDateCell
      cell.label.text = "SOL #{sol_formatter.sols(self.entry.date)}"
    elsif cell.instance_of? JournalEntryCell
      cell.label.text = self.entry.text
    end
    cell
  end

  def didUpdateToObject(object)
    self.entry = object
  end

  def didSelectItemAtIndex(_)
  end

If those look pretty much identical, it’s because they are. The only thing I found interesting here, is the disappearance of the call to register the UICollectionViewCells. I have to assume IGListKit takes care of that somewhere, automagically. Since that registerClass always struck me as a bit of boilerplate code, I’m totally down with that.

I’m not going to go thru every line of code and detail. Refer back to Ray’s tutorial for that. Once we have all the models and stuff set up, our app should be runnable again, with our new and improved IGListCollectionView.

Add Messages

Next step is to finally start adding the new features, starting with the chat feature. We’ll need to add an entirely new set of collection view cells to display these messages, and a new section controller for them.

The section controller for messages looks quite similar to the one for journal entries. I’ll just highlight the differences. Our model changes from entry to message. We only have one type of cell here, so numberOfItems returns 1. And the remaining two methods, sizeForItemAtIndex and cellForItemAtIndex are just simplified clones from the other section controller:

  func sizeForItem(at index: Int) -> CGSize {
    guard let context = collectionContext else { return .zero }
    return MessageCell.cellSize(width: context.containerSize.width, text: message.text)
  }
  
  func cellForItem(at index: Int) -> UICollectionViewCell {
    let cell = collectionContext?.dequeueReusableCell(of: MessageCell.self, for: self, at: index) as! MessageCell
    cell.messageLabel.text = message.text
    cell.titleLabel.text = message.user.name.uppercased()
    return cell
  }

which in RubyMotion, appear as:

  def sizeForItemAtIndex(index)
    return CGRectZero unless collectionContext && message
    MessageCell.cell_size(collectionContext.containerSize.width, self.message.text)
  end

  def cellForItemAtIndex(index)
    cell = collectionContext.dequeueReusableCellOfClass(MessageCell.self, forSectionController: self, atIndex: index)
    cell.message_label.text = self.message.text
    cell.title_label.text = self.message.user.name.upcase
    cell
  end

The implementation of MessageCell is not that different from JournalEntryCell, but it does have 3 UILabels, so layout is a bit more complex. In Swift:

  override func layoutSubviews() {
    super.layoutSubviews()
    titleLabel.frame = CGRect(x: CommonInsets.left, y: 0, width: bounds.width - CommonInsets.left - CommonInsets.right, height: MessageCell.titleHeight)
    statusLabel.frame = CGRect(x: bounds.width - 80, y: 4, width: 70, height: 18)
    let messageFrame = CGRect(x: 0, y: titleLabel.frame.maxY, width: bounds.width, height: bounds.height - MessageCell.titleHeight)
    messageLabel.frame = UIEdgeInsetsInsetRect(messageFrame, CommonInsets)
  }

and RubyMotion:

  def layoutSubviews
    super
    title_label.frame = CGRectMake(Theme::CommonInsets.left, 0, bounds.size.width - Theme::CommonInsets.left - Theme::CommonInsets.right, MessageCell::TITLE_HEIGHT)
    status_label.frame = CGRectMake(bounds.size.width - 80, 4, 70, 18)
    message_frame = CGRectMake(0, CGRectGetMaxY(title_label.frame), bounds.size.width, bounds.size.height - MessageCell::TITLE_HEIGHT)
    message_label.frame = UIEdgeInsetsInsetRect(message_frame, Theme::CommonInsets)
  end

The only thing to trip you up here was the titleLabel.frame.maxY which becomes CGRectGetMaxY(title_label.frame). The constant need to translate bounds.width or bounds.height to bounds.size.width and bounds.size.height was aggravating, but not difficult to spot and correct.

We still have to add those messages to the main feed. So back in FeedController, you will need to add the messages from Pathfinder to the journal entries.

  func objects(for listAdapter: IGListAdapter) -> [IGListDiffable] {
    var items: [IGListDiffable] = pathfinder.messages
    items += loader.entries as [IGListDiffable]
    return items
  }  

That IGListDiffable protocol requires the implementation of two methods. In Swift, they patched those onto NSObject

extension NSObject: IGListDiffable {
  public func diffIdentifier() -> NSObjectProtocol {
    return self
  }

  public func isEqual(toDiffableObject object: IGListDiffable?) -> Bool {
    return isEqual(object)
  }
}

I suppose I could have monkey-patched NSObject like that, but instead, I created a module DiffableProtocol

module DiffableProtocol
  def diffIdentifier
    self
  end
  def isEqualToDiffableObject(object)
    isEqual(object)
  end
end

and then included that module into all the models, for instance:

class Message < NSObject
  include DiffableProtocol

Finally letting us get to our FeedController, to update objectsForListAdapter

 def objectsForListAdapter(_)
    pathfinder.messages + loader.entries
 end

Now I mentioned earlier that I renamed the section controller for JournalEntries. That was so I could be unspeakably clever (ok, ok, a little clever) with the update to listAdapter:sectionControllerForObject. Now that we have 2 different kinds of feed items, we need to decide which section controller to construct.

  func listAdapter(_ listAdapter: IGListAdapter, sectionControllerFor object: Any) -> IGListSectionController {
    if object is Message {
      return MessageSectionController()
    } else {
      return JournalSectionController()
    }
  }

And who wants to code an if statement, when you can just interpolate the section controller from the model it’s controlling?

  def listAdapter(_, sectionControllerForObject: object)
    Object.const_get("#{object.class.name}SectionController").new
  end

Add Weather

Ok, we are into the home stretch now. We have 2 of the 3 different kinds of feed items displaying in our feed. Next up, the Weather update. It needs to display 2 different views of the same data. One is collapsed, the other expanded.

There was a whole lot of complexity on the Weather model related to the WeatherCondition. As it turns out, the final version of the app never actually used the weather condition, so I just stripped that out of my RubyMotion implementation. I suppose if you are really keen, you can use that as an exercise, to add it back in and get it to display somewhere.

The data source for weather, WxScanner was pretty simple:

class WxScanner {
  let currentWeather = Weather(
    temperature: 6,
    high: 13,
    low: -69,
    date: Date(),
    sunrise: "05:42",
    sunset: "17:58",
    condition: .dustStorm
  )
}

and it’s not that interesting in RubyMotion, either:

class WxScanner
  def self.current_weather
    Weather.new(6, 13, -69, Time.now, "05:42", "17:58")
  end
end

It was at this point I started pondering using a single options hash parameter for these model constructors. Sure would be nice to just have Ruby 2.0 keyword arguments. Oh, well. Another exercise to leave to the reader ;-)

Now, we’ll create our WeatherSectionController, and it starts to get a little more interesting. We’ll need an instance variable to tell us if the weather is expanded or collapsed. And we need to make a couple other adjustments to numberOfItems (which increase when expanded), and sizeForItemAtIndex (which will vary, depending on expansion as well).

  var weather: Weather!
  var expanded = false
  
  override init() {
    super.init()
    inset = UIEdgeInsets(top: 0, left: 0, bottom: 15, right: 0)
  }
}

// MARK: - IGListSectionType
extension WeatherSectionController: IGListSectionType {
  func didUpdate(to object: Any) {
    weather = object as? Weather
  }

  func numberOfItems() -> Int {
    return expanded ? 5 : 1
  }
  
  func sizeForItem(at index: Int) -> CGSize {
    guard let context = collectionContext else { return .zero }
    let width = context.containerSize.width
    if index == 0 {
      return CGSize(width: width, height: 70)
    } else {
      return CGSize(width: width, height: 40)
    }
  }

In RubyMotion, that looks like:

  attr_accessor :weather, :expanded

  def init
    super
    self.expanded = false
    self.inset = UIEdgeInsetsMake(0,0,15,0)
    self
  end

  def didUpdateToObject(object)
    self.weather = object
  end

  def numberOfItems
    self.expanded ? 5 : 1
  end

  def sizeForItemAtIndex(index)
    return CGRectZero unless collectionContext
    width = collectionContext.containerSize.width
    if index == 0
      CGSizeMake(width, 70)
    else
      CGSizeMake(width, 40)
    end
  end

Then we get to the tricky part. When the section is tapped, we need to expand the section, and display all the detail cells, in addition to the summary cell.

  func cellForItem(at index: Int) -> UICollectionViewCell {
    let cellClass: AnyClass = index == 0 ? WeatherSummaryCell.self : WeatherDetailCell.self
    let cell = collectionContext!.dequeueReusableCell(of: cellClass, for: self, at: index)
    if let cell = cell as? WeatherSummaryCell {
      cell.setExpanded(expanded)
    } else if let cell = cell as? WeatherDetailCell {
      let title: String, detail: String
      switch index {
      case 1:
        title = "SUNRISE"
        detail = weather.sunrise
      case 2:
        title = "SUNSET"
        detail = weather.sunset
      case 3:
        title = "HIGH"
        detail = "\(weather.high) C"
      case 4:
        title = "LOW"
        detail = "\(weather.low) C"
      default:
        title = "n/a"
        detail = "n/a"
      }
      cell.titleLabel.text = title
      cell.detailLabel.text = detail
    }
    return cell
  }

  func didSelectItem(at index: Int) {
    expanded = !expanded
    collectionContext?.reload(self)
  }

Take note of the call to collectionContext?.reload(self) here. Once again, this Swift -> ObjC/RubyMotion translation had me scrambling through the documentation for some time, before I figured out it was reloadSectionController(self). Resulting in RubyMotion code which appears like this:

  def cellForItemAtIndex(index)
    cell_class = index == 0 ? WeatherSummaryCell.self : WeatherDetailCell.self
    cell = collectionContext.dequeueReusableCellOfClass(cell_class, forSectionController: self, atIndex: index)
    if cell.instance_of? WeatherSummaryCell
      cell.expanded = self.expanded
    elsif cell.instance_of? WeatherDetailCell
      case index
      when 1
        title = "SUNRISE"
        detail = weather.sunrise
      when 2
        title = "SUNSET"
        detail = weather.sunset
      when 3
        title = "HIGH"
        detail = "#{weather.high} C"
      when 4
        title = "LOW"
        detail = "#{weather.low} C"
      else
        title = "n/a"
        detail = "n/a"
      end
      cell.detail_label.text = detail
      cell.title_label.text = title
    end
    cell
  end

  def didSelectItemAtIndex(_)
    self.expanded = !self.expanded
    collectionContext.reloadSectionController(self)
  end

Next we add that Weather section to the FeedController. In the Swift tutorial, they decided that this was a good spot to start displaying this feed in proper date order. Adding in a protocol for the models to implement:

protocol DateSortable {
  var date: Date { get }
}

class JournalEntry: NSObject, DateSortable {
class Message: NSObject, DateSortable {

They don’t add that to the Weather model, which I find a little confusing. I guess they just want Weather to float to the top of the list always? Seems like the code does not illustrate this intention very well.

Then, in the FeedController, we get this:

  let wxScanner = WxScanner()
  
  func objects(for listAdapter: IGListAdapter) -> [IGListDiffable] {
    var items: [IGListDiffable] = [wxScanner.currentWeather]
    items += loader.entries as [IGListDiffable]
    items += pathfinder.messages as [IGListDiffable]

    return items.sorted(by: { (left: Any, right: Any) -> Bool in
      if let left = left as? DateSortable, let right = right as? DateSortable {
        return left.date > right.date
      }
      return false
    })
  }
  
  func listAdapter(_ listAdapter: IGListAdapter, sectionControllerFor object: Any) -> IGListSectionController {
    if object is Message {
      return MessageSectionController()
    } else if object is Weather {
      return WeatherSectionController()
    } else {
      return JournalSectionController()
    }
  }

Personally, I prefer my RubyMotion version here. Don’t have to do one thing to the listAdapter(_, sectionControllerForObject: object) method, because it will properly interpolate the section controller from the new model. We don’t need a special DateSortable protocol, because duck-typing, and the Array sorting in Ruby is so nice and beautifully simple:

  def objectsForListAdapter(_)
    [WxScanner.current_weather] +
      (loader.entries +
        pathfinder.messages).sort_by! {|entry| entry.date}.reverse
  end

And BAM! we have our third and final type of entry for our Marslink feed. The Weather section is tappable/expandable. I found the animation on the summary cell to be a nice touch.

Realtime chat

But we are not done yet. One last step, to enable realtime chat. This will be coming in as the already defined Messages.

Pathfinder has some funky stuff for the so-called realtime chat. It’s just asynchronously delivering new messages, with a protocol for a delegate to receive the messages.

protocol PathfinderDelegate: class {
  func pathfinderDidUpdateMessages(pathfinder: Pathfinder)
}

private func delay(time: Double = 1, execute work: @escaping @convention(block) () -> Swift.Void) {
  DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + time) {
    work()
  }
}

  func connect() {
    delay(time: 2.3) {
      self.messages.append(lewisMessage(text: "Liftoff in 3..."))
      delay {
        self.messages.append(lewisMessage(text: "2..."))
        delay {
          self.messages.append(lewisMessage(text: "1..."))
        }
      }
    }
  }

That was a little bit of fun to implement in RubyMotion. I had a hard time finding the docs for Dispatch::Queue, and fumbled around a lot, until Mark Villacampa pointed out those docs are still living with MacRuby.

  def connect
    Dispatch::Queue.main.after(2.3) do
      add_message(lewis_message("Liftoff in 3..."))
      Dispatch::Queue.main.after(1.0) do
        add_message(lewis_message("2..."))
        Dispatch::Queue.main.after(1.0) do
          add_message(lewis_message("1..."))
        end
      end
    end
  end

You might be wondering here why I didn’t just use messages << to add a message to the messages array. Well, you see…

The seriously annoying part was my inability to implement this Swift version of an observer on the messages array in a clean way.

  var messages: [Message] = {
    ...
    didSet {
      delegate?.pathfinderDidUpdateMessages(pathfinder: self)
    }
  }

If you Google for didset and Objective C, you will discover that people think of this as a flaw in Swift, and you should “just use key value observation”.

So I broke down, installed bubble-wrap/core, and implemented KVO like this:

class Pathfinder
  include BW::KVO
  
  def initialize
    self.messages = []
    load_messages
    observe(self, :messages) do |_, _|
      delegate.pathfinderDidUpdateMessages(self)
    end
  end

Ha, ha, ha. You can’t use KVO on NSArrays. Ha, ha, ha. Dammit!!! One more hack later:

  def add_message(message)
    self.willChangeValueForKey(:messages)
    self.messages << message
    self.didChangeValueForKey(:messages)
  end

As they say, it ain’t pretty but it works.

To wire this up in theFeedController, at the bottom of viewDidLoad, we need to set ourselves up to be the delegate for receiving updates, make the connection, and finally implement the delegate protocol.

  override func viewDidLoad() {
    ...
    pathfinder.delegate = self
    pathfinder.connect()
  }
    
extension FeedViewController: PathfinderDelegate {
  func pathfinderDidUpdateMessages(pathfinder: Pathfinder) {
    adapter.performUpdates(animated: true)
  }
}    

And I will thank the IGListKit tutorial writer for saving me from yet another scramble through the documentation by writing this snippit:

The single method performUpdates(animated:completion:) tells the IGListAdapter to ask its data source for new objects and then update the UI. This handles objects that are deleted, updated, moved, or inserted.

So I knew I needed one more parameter on this call to @adapter.performUpdatesAnimated, to finish up the PathfinderDelegate:

  def pathfinderDidUpdateMessages(_)
    @adapter.performUpdatesAnimated(true, completion: nil)
  end

And that really is the end. The Marslink app now receives it’s asynchronous messages, and displays them as they arrive.

That was a lot more work than I had intended, but I learned a lot more than I imagined I would at the start, so it’s all good. You can download the final version of the project here. And the entire project lives on in my RubyMotion examples repository WNDXRubyMotion.

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